A Treatise on the Art of Adapting the Written Word
by David Santo
My name is David Santo and I'm a screenwriter in Michigan loaded with cool scripts and a pocket full of sunshine. I've recently written and published my own comic book and wrote a feature length script based on the same character. Or did I write the movie script first then come up with the comic book? I can't remember anymore. All the rewrites bleed together like this really long sentence you're reading right now until it's one giant thought in my head that hurts - like I'm being pelted with beer cans full of adjectives from 3 drunk English teachers that just flipped a car over and set it on fire for fun.
Now whether you're adapting your writing from a novel into a screenplay or a poem into video game you bump into all kinds of problems. And I will get to a 12 point checklist on that in a sec but first we need a story to use as an example.
"Rat Girl" is an action story about a pet store manager in Detroit named PJ who gets turned into a sexy but dangerous human-animal hybrid then battles a villain who wants to exploit her mutant abilities for his own personal gain. So we're talking about a female superhero here.
Now you must know one very important thing about adapting your story into other genres or formats - it's a lot of work. But that's not really the problem. Adapting it and following orders is. Agents, producers, directors, actors: everyone knows how your story should go better than you.
And they will tell you what to do.
And you must make the changes they want or you're fired.
Even if they're not paying you - you must change your story at their whim or they won't work with you again. So by adapting your story you join a shameful group with an unsavory title.
And if that makes you queasy then pull your pants up because while you were reading this a producer already had them down to your knees and you didn't realize it.
COMIC BOOK = THE NEW HOTNESS!
Nobody I know likes to read scripts. Most people hate reading, period. And they hate reading screenplays even more. What could be more boring than reading a description of a movie? And it's not even a very good description because good screenplays don't contain acting or direction (you know, the good stuff?) because it pisses off the people who do those things. Actors and directors don't like being told how to do their job so if you include that stuff in your script they throw it in the trash.
But a comic book or graphic novel?
People dig that chili.
At comic cons, they hold my comic book like a coveted chalice and say things to me like; "What up, boyo? You is official! I love this!" Then they shake my hand and ask for an autograph. Comic books and graphic novels are freaking cool. And if you don't feel the vibe then me trying to explain it will only make things worse.
Now there are basically 2 different formats for writing a comic book: "outline" and "full" style. I prefer full because the artists I know are dependent on my input to draw. If I don't describe (as best as possible) what's going on they're not sure what to do. But know this - nobody is going to read your comic book script so it doesn't matter what style you select - just pick one and get started.
Then rewrite it for weeks and weeks. Then set it aside for a week. Then come back to it with fresh eyes and rewrite it again. And if you think all this rewriting is overkill then you're not a writer. EX: I wanted my book to be a real page turner so I made sure every single page ended with a question; that way you had to turn the page to get the answer. Now most of the time it was a question in the dialogue but continuing action from page to page is like a question begging to be answered and is even better.
So after you write your book you must make your book (because no one will read it otherwise) which means you need to hire pencilers, inkers, colorists, letterers. Then when it's finally done you pay a printer to print it. After this is done somebody might actually read your book. And they may also want to see a screenplay. Then you get to adapt it.
GLASS BREAKS - A WOMAN SCREAMS - GUNFIRE
Screenwriting is a peculiar form of writing. The words sit on the page in a very unusual fashion. Now there's a good reason for this but that's a discussion for another time. If you want to adapt your short story or novel or comic book into a screenplay Final Draft is a popular screenwriting software. And if you're not sure how to actually write a screenplay then may I suggest you read Essentials of Screenwriting by Professor Richard Walter.
Then good luck.
I've been screenwriting for 12 years and it's tricky. In other mediums - say a novel - you can discuss the nuanced thought process of eating a cookie and how it evokes all kinds of childhood memories then ramble on further about exactly what this means to you and why you think it's important. But if you take this same scene and put it on-screen all you see is some dude eating a cookie.
Fweeee! What a thrill!
So writing for the screen means these core items must be present when you adapt your story. And here's that 12 point checklist I promised you earlier. Ready?
BEFORE THE FINAL CURTAIN
If you're adapting your story and moving into different platforms get ready for a bumpy ride. My friendly advice is to focus on everything I just said like you're a cat watching a bird. And you're just a Word Whore so deal with it. And if you succeed, maybe one day, you'll write something semi-snappy about the whole experience like...
1. They tried to kill my idea.
2. They failed.
3. Let's eat.
If you'd like to learn a little more about me just go to http://screenwriterguy4hire.wordpress.com.